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(+1)

I tried two runs that were impossible, then came to the comments. This has potential but it definitely needs rebalancing.

(+1)(-1)

Right from the get-go, game is entirely impossible. Output demand skyrocketed right alongside the safety requirement, before I could even make $100.

(+2)

impossible: it raises safety demand beyond 9.95 long before you can even purchase the upgrades needed for that and even at 1% the fines are too steep to have any chance to purchase said upgrades

(1 edit)

The events are random, so there is a chance of a run being impossible. Though this happens less than 15% of the time.  Should have happened less than 15% of the time. It's now mostly fixed.