Voyager II control is a space themed terminal based strategy game where players virtually managed the Voyager II spacecraft, you have 3 minutes to complete a list of goals to help get the last scientific data off of the probe before it collides with your mother.

Help Guide:
To get started, click "start", it should pop up about... now!

Once you're in the game you effectively have a terminal, on the bottom you can press the buttons or press tab (and use arrow keys) to prefill all sorts of commands. 

To earn points, you have to enable subsystems and then start and finish experiments (for example turn on the image science subsystem aka the ISS, then start an experiment using it to earn points). 

However, doing actions require the use of system resources (CPU, GPU, RAM, ETC) and if you use too much voyager II will automatically restart (wasting time, and losing points). 

Once you're done you should be given a score and if you'd like to post that into the comments that'd be great.

Development log

Comments

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Voyager probes are fascinating. Still operational after ~50 years of cruising through tech-hostile interplanetary and deep space. Did you know they still get updates? Amoungst many other challenges, it becomes increasingly harder to find developers being able to write codes for their systems. "Fortran ... Assembly ... anyone??!" 😂🤣

I wasn't sure what I was doing like plot-wise but had fun with the main mechanich, this is my score:

For reference, I (as the gamedev) was able to get up to 5260 in 3:00